Category Archives: Game Development

‘Tsup Witchyo?

I just realized it’s been months since I talked about what I’ve been up to in my life. I’m sure the burning question on all of your minds is, “What the fuck?” Here today, I shall tell you what the fuck. The biggest thing the fuck in my professional life these days, assuming you don’t [...]

Boston GameLoop — A Doodle Journal

How interesting…

…that I would post what I just posted on the 2nd Deathday of TMABB.

On the Need to Get Laid (Off)

My workplace had a (sigh) “Reduction In Force” yesterday — a layoff. No, I did not lose my job. No, I do not know how I feel about that. When a layoff has been announced, it’s impossible to get through a conversation at your job without the sentence, “Ah, you’re probably safe,” coming up. Every [...]

No More Habit Makes No More Work

I forgot to post on Monday about what I was planning to work on with UECA! this week. It just hasn’t been on my mind in a while. It’s been two weeks since I did any significant work on the game, and while I feel really guilty for not putting any time into it, I [...]

Why Press Those Sexy Buttons In The First Place?

One of those most insightful game-related sites on the Internet, The Escapist, is focusing on sex in games for this week’s set of editorial features. One article in particular stood out for me: Pressing The Right Buttons. The author presents some mid-to-high level game concepts on how sex might be worked into a game context. [...]

UECA! ToDo — Week 12 (07/20/08)

So I guess I forgot to post on Friday. Gerp. I’m starting to feel like I should separate these UECA! posts from the main content somehow. Not completely sure how I want to go about that, but they’re just so boring most of the time. I guess it would help if I posted anything but [...]

UECA! ToDo — Week 11 (07/13/08)

11th verse, same as the 10th. More brainstorming, followed by more cleaning up of brainstorms.

UECA! Progress — Week 10 (07/06/08)

I did stuff this week! Unfortunately, I can’t really talk about one of the biggest developments. It’s just a game mechanic idea that I’m really proud of that I think will add a whole new layer to the game. I did a lot of brainstorming this week. I actually opened up my design document and [...]

UECA! ToDo — Week 10 (07/06/08)

‘Kay, just, whatever I said I was going to do last week, that’s what I’m doing this week.