Posted by Ray Merkler on 11 October, 2010
I just realized it’s been months since I talked about what I’ve been up to in my life. I’m sure the burning question on all of your minds is, “What the fuck?” Here today, I shall tell you what the fuck. The biggest thing the fuck in my professional life these days, assuming you don’t [...]
Posted by Ray Merkler on 30 August, 2010
Posted by Ray Merkler on 21 April, 2010
…that I would post what I just posted on the 2nd Deathday of TMABB.
Posted by Ray Merkler on 21 April, 2010
My workplace had a (sigh) “Reduction In Force” yesterday — a layoff. No, I did not lose my job. No, I do not know how I feel about that. When a layoff has been announced, it’s impossible to get through a conversation at your job without the sentence, “Ah, you’re probably safe,” coming up. Every [...]
Posted by Ray Merkler on 30 July, 2008
I forgot to post on Monday about what I was planning to work on with UECA! this week. It just hasn’t been on my mind in a while. It’s been two weeks since I did any significant work on the game, and while I feel really guilty for not putting any time into it, I [...]
Posted by Ray Merkler on 29 July, 2008
One of those most insightful game-related sites on the Internet, The Escapist, is focusing on sex in games for this week’s set of editorial features. One article in particular stood out for me: Pressing The Right Buttons. The author presents some mid-to-high level game concepts on how sex might be worked into a game context. [...]
Posted by Ray Merkler on 21 July, 2008
So I guess I forgot to post on Friday. Gerp. I’m starting to feel like I should separate these UECA! posts from the main content somehow. Not completely sure how I want to go about that, but they’re just so boring most of the time. I guess it would help if I posted anything but [...]
Posted by Ray Merkler on 14 July, 2008
11th verse, same as the 10th. More brainstorming, followed by more cleaning up of brainstorms.
Posted by Ray Merkler on 11 July, 2008
I did stuff this week! Unfortunately, I can’t really talk about one of the biggest developments. It’s just a game mechanic idea that I’m really proud of that I think will add a whole new layer to the game. I did a lot of brainstorming this week. I actually opened up my design document and [...]
Posted by Ray Merkler on 7 July, 2008
‘Kay, just, whatever I said I was going to do last week, that’s what I’m doing this week.